Terrain:
http://www.vterrain.org/LOD/Papers/
http://www.angelcode.com/refdb/defau...%2F40%2Easp%3F
http://www.gvu.gatech.edu/people/pet...pers/vis2001a/
http://www.imm.dtu.dk/pubdb/views/ed...df/imm2554.pdf
http://www.donw.co.uk/home/grasstest/
http://www.robot-frog.com/3d/index.html
Binary trees:
http://cs.smith.edu/~mcharley/bsp/
http://www.cs.sunysb.edu/~algorith/files/kd-trees.shtml
http://www.flipcode.com/dp/dpcolumn_issue05.shtml
http://www.gamedev.net/reference/art...rticle1303.asp
Colision Detection:
http://www.gamedev.net/columns/hardcore/ofg/
AI:
http://www.vbgamer.com/article9.asp
X-Files:
http://www.petra.demon.co.uk/XFiles/body_index.html
http://www.petra.demon.co.uk/XFiles/...mation_su.html
Exporter:
http://www.robthebloke.org/research/index.htm
HLSL:
http://www.gamasutra.com/features/20...engel_01.shtml
http://www.gamasutra.com/features/20...osner_01.shtml
Div:
http://www.gamasutra.com/features/19...freitag_01.htm
http://www.gamasutra.com/features/19...freitag_01.htm
http://www.gamasutra.com/features/19990409/cache_01.htm
http://www.cg.tuwien.ac.at/research/...psm/index.html
http://www.comp.nus.edu.sg/~tants/tsm.html
http://www.evolvingworlds.com/resources/
http://www.ultimategameprogramming.com/index2.php
http://www.gamasutra.com/features/19...itchell_01.htm
http://www.gamasutra.com/features/20010629/geczy_01.htm
http://developer.infi.nl/index.php?ID=5
http://www.devmaster.net/engines/
http://www.gametutorials.com/




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