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Thread: VB: A* Pathfinding [Source]

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    Fanatic Member alkatran's Avatar
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    VB: A* Pathfinding [Source]

    Here's a nice example of A* pathfinding. Includes:
    -Three tiles (wow! three!), grass, mud and tree.
    Mud is harder to walk through than grass, and trees are unwalkable.
    -Ability to change "spread factor" (the value the estimated cost is divided by, increasing the "spread factor" increases search time etc...)
    -Ability to change terrain settings... basicly chance stuff
    -Resize terrain from 8x8 to 256x256
    -Show the pathing while it happens
    -A heap class (basically a very fast list for getting the best element)
    -A functionals module with most of the functions I use normally
    -A DX7 module with (very) simple drawing functions

    Comments and suggestions are welcome.


    The zip file is attached to post #4
    Last edited by alkatran; Aug 21st, 2004 at 10:35 AM.
    Don't pay attention to this signature, it's contradictory.

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