|
-
May 25th, 2004, 08:32 AM
#1
DX Particles <Resolved>
Working on making a particle/fire engine with DX and C++. How do I create a polygon and put a bmp on it? also how to apply alpha to it?
Ive already got the DX viewport initialized. So that part I know. Id google, but our network doesnt seem to want to reach google this morning.
Thanks
Last edited by Cander; May 25th, 2004 at 09:19 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|