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Apr 5th, 2004, 09:59 PM
#1
Thread Starter
PowerPoster
Shade problem with meshes
Hiya!
I'm using the D3DXMesh class to load and render objects into my scene. This works fine but there's a little problem when setting the shader mode to D3DSHADE_FLAT, you'll notice the polygons are either 50% or 100% and that's definitely wrong. The meshes are 3ds exports and as you can see on the left side the normals were calculated correctly. I truly have no idea why flat shading won't work here...
It's only the meshes btw, the floor is rendered 'by hand' with my own normal calculations.
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