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Thread: Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR

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    Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR

    Hi again,

    I'm rendering my scene into a surface buffer, then I'm using this surface as a environment map. The problem is that the texture isn't wrapped (see pic), but it is wrapped as ecpected whenever I use a 'normal' texture instead.

    Any ideas how to achieve this?

    Oh and how can I mirror the surface so the reflection matches the trees?
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