Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
Hi again,
I'm rendering my scene into a surface buffer, then I'm using this surface as a environment map. The problem is that the texture isn't wrapped (see pic), but it is wrapped as ecpected whenever I use a 'normal' texture instead.
Any ideas how to achieve this?
Oh and how can I mirror the surface so the reflection matches the trees?