|
-
Feb 15th, 2004, 06:10 PM
#11
Ex-Super Mod'rater
When I did it before I started using Dx3D I had an if statement that said when the angle was 90, 180, 270 or 360 (0) it would not use the normal method and would do a kind of flip and mirror method which meant less processing and not a dodgy end result. The code that Note gave seems to work well but by the looks of it it doesn't seem to resize the destination to fit the whole rotated image in .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|