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Oct 17th, 2003, 09:08 PM
#1
Thread Starter
So Unbanned
DDraw surface creation
I need to have many images cached in memory so I can blt them with high performance. Currently they're held in DCs.
I have to decode these images manually. So would editing the memory of the surface directly, then having memory-based surfaces as caches, instead of DC's be better?
I don't see how blting the DC to the surface, then to the primary would be faster.
Wouldn't I also have to do memory checks to see how much I can store in memory?
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