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Sep 22nd, 2003, 10:55 PM
#1
Thread Starter
Frenzied Member
mip/lump/wad files
hi!
i've made a program to read quake's .wad file (WAD2)
in them, there are textures (MIP/LUMP)...does anyone know how to read them?
i know this:
first 16 bytes = name
next 4 bytes = width
next 4 bytes = height
the rest = data...
the length of the data is aprox width*height*1.33 but i cant figure out why.
Last edited by cyborg; Sep 22nd, 2003 at 11:34 PM.
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