|
-
Aug 5th, 2003, 05:26 PM
#13
Thread Starter
Addicted Member
good plan, but when I go to move them I will have to make code to know when to move a enemy into a new tile, this code will be as lengthy as the checking method we stated above.
I'll keep that plan in mind in case I run into a problem with the first way, I love the alternate ideas!
Thanks!
NOMAD
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|