Why doesnt't this code work?
Something that is in the black scale will turn completly black, and those who are in the red scale will become completely red.Code:D3DGAMMARAMP d3dgr; float fTemp=0; for(int R=0;R <= 255;R++) { fTemp = ( R / 255 ) * 65535; d3dgr.red[R] = (WORD)fTemp; d3dgr.green[R] = (WORD)fTemp; d3dgr.blue[R] = (WORD)fTemp; } g_pDevice->SetGammaRamp(D3DSGR_NO_CALIBRATION,&d3dgr);




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