Just copy and paste the code in an empty project, run it, and enjoy
VB Code:
Option Explicit Private Type tRGB R As Integer G As Integer B As Integer End Type Private Sub Form_Load() Dim K As Single, Col1 As tRGB, Col2 As tRGB Me.Show Me.ScaleMode = vbTwips Me.WindowState = 2 DoEvents Randomize Col1.R = (235 * Rnd) + 20 Col1.G = (235 * Rnd) + 20 Col1.B = (235 * Rnd) + 20 Col2.R = (235 * Rnd) + 20 Col2.G = (235 * Rnd) + 20 Col2.B = (235 * Rnd) + 20 Do For K = 0 To Me.ScaleHeight Step Screen.TwipsPerPixelY Me.Line (0, K)-(Me.ScaleWidth, K), Colr(Col1, Col2) Pause 0.001 Next K For K = Me.ScaleHeight To 0 Step -Screen.TwipsPerPixelY Me.Line (0, K)-(Me.ScaleWidth, K), Colr(Col1, Col2) Pause 0.001 Next K Loop End Sub Private Sub Pause(ByVal Interval As Double) Dim EndTime As Double EndTime = Timer + Interval Do DoEvents Loop Until Timer >= EndTime End Sub 'For drawing smooth colors Private Function Colr(ByRef xRGB As tRGB, ByRef ARGB As tRGB) As Long If ARGB.R < xRGB.R Then ARGB.R = ARGB.R + 1 ElseIf ARGB.R > xRGB.R Then ARGB.R = ARGB.R - 1 Else xRGB.R = (235 * Rnd) + 20 End If If ARGB.G < xRGB.G Then ARGB.G = ARGB.G + 1 ElseIf ARGB.G > xRGB.G Then ARGB.G = ARGB.G - 1 Else xRGB.G = (235 * Rnd) + 20 End If If ARGB.B < xRGB.B Then ARGB.B = ARGB.B + 1 ElseIf ARGB.B > xRGB.B Then ARGB.B = ARGB.B - 1 Else xRGB.B = (235 * Rnd) + 20 End If Colr = RGB(ARGB.R, ARGB.G, ARGB.B) End Function Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer) Unload Me End End Sub





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