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Oct 4th, 2000, 06:03 PM
#1
Thread Starter
Addicted Member
Hihi everyone. I'm working hard on my tilesets (hard because it's very difficult to draw stuff with close to 0% artistic ability ;P ) Anywayz, I've seen some different tiling methods but I know which one I'm going with. I wanna have a text file with a big block of numbers, each number representing a different tile, like this:
1,1,8,6
0,1,1,3
0,1,1,1
5,1,1,1
Then I need to read just a certain area of that file depending on where the player is located on the map. Like, if there is 4 tiles on the screen at one time and the player is on the bottom left, it would read the 0,5,1, and 1 and BitBlt the proper tiles. This seems like an easy enough method. I'm not sure of how to use Input methods for this thou, cuz I don't know how to make it Input from the spot you want it to...
To understand recursion, one must first understand the concept of recursion.
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