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Feb 1st, 2003, 05:42 AM
#1
Thread Starter
Fanatic Member
size in TextOut()
Ok, i am writing a program using C++, DirectX 8.0, and using the standard TextOut() API.
All i am doing is printing basic strings (like "health", "attack", "range" etc) to the screen in comic sans size 14 (i know, comic sans is bad, perhaps i'll use verdana)
My problem is this. On the 4 computers i tried it on, all had different size / different looking font on the screen. One was flattened so much it was almost illegible, while another was so big some things moved off the box the text was supposed to be in
What i was wondering was if there was a way to diplay info to the screen and have it the same size on all computers.
(Oh, screen resolution of the game is 640x480, and the comps. i tried it on had varying resolutions, if that helps)
If not, perhaps i will just make my own pics of words/numbers i need, and draw these to the screen instead.
Thanks
sql_lall 
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