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Jan 12th, 2003, 08:56 AM
#1
Physics int the math forum... :)
OK, don't ban me for asking a physics question here. But I guess that those who is good in math are also good in physics. At least in most cases.
OK, I have this car game. And I'm not that good with car motions. I know that if you drive a car to fast and are trying to turn the car will continue straight forward. And I can calculate this. But if the car has next to zero speed then what happens to the turning. If it turns just as fast as it always does. It looks like it is just turning around it's own axis. Anyone know how to calculate how much the car can turn if it has next to zero speed forward. Or at least any idea how to fix this????
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