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Jan 4th, 2003, 06:06 PM
#1
Thread Starter
Fanatic Member
Direct 3D Books
I want some tips about game programming with Direct 3D books, they should include:
*Collision detection
*Making 3D worlds, loading maps etc.
*Animating characters, making their arms point in certain directions etc.
*GUI, menues and such.
I want to know where I can buy these books too, and please don't say The Zen of Direct 3D Game Programming or Special Effects Game Programming with Direct X, because I already have them.
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