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Sep 26th, 2002, 07:15 AM
#1
Thread Starter
Addicted Member
FPS vs. Speed of movement
You know how on some computers a game can run at 100fps and on others the same game will run at like 60 or 50fps. Well I have a quesion. If I want to move a sprite 5 pixels to the right, that is a fast enough pace when running at 100fps, but it is not fast enough if running at 50fps. So is it a good idea to tie together the FPS you are getting with the speed of movment of your sprite? Say if I run at 100fps then speed = 5 if 80fps then speed = 6, if 60fps then speed = 7...etc
Would that work, how do you guys do it?
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