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Thread: Hi
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Sep 20th, 2002, 07:41 AM
#1
Thread Starter
Fanatic Member
Hi
I am done with a 3D object programming..
I am using isometric projection.. I want to do prespective projection.. Can any body tell me the matrix to transform to prespective projection..
I have
| ax , ay cos(A) - az Sin(A), ay Sin(A) + az Cos(A) |
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|Ax Cos() + Az Sin(B) , Ay , Az Cos(B) - Ax Sin(B) |
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|Ax Cos(G) - Ay Sin(G) , Ay Cos(G) + Ax Sin(G), Az|
I use the above matrix to transform 3d to 2d..
here the camera is at infinite..
But i want it to be at finite point..
Can anybody help me out..
Thanks,
Pradeep
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