Hi all. The particle engine I've been working on for a while now, is finaly finished. After testing it to make sure its stable, I've decided it's ready for public release. v1 is still considerable Beta, but I'm confident in its ability to satisfy all your particle needs.
The Engine works on a filter theory. You keep arrays of particles, and run each array through the desired particle filter which then produce the desired effect. I'll attach the engine (5 modules, one form) in a zip file to this post, and follow up with a (LENGTHY) post with the source and comments. Consider it your online-documentation :P.
The engine.zip file includes 6 files.
form1.frm (example form with 4 effects)
PE_DrawParticles (draw subs)
PE_MiscFunctions (miscelanious subs that belong no where else)
PE_ParticleFilters (House the 4 particle effect filters )
PE_PublicDeclares (Pretty self explaining:P )
pe_udtDefinitions (My own custom var types)
Last edited by Amithran; Sep 19th, 2002 at 03:45 AM.