Hi,
I was trying to create my own structures and typedefs for the bitmap file and info headers. I have written a 'console' program to display all of the specs for a selected bitmap (.bmp) file. However, the size of the file header for my program ends up at 16 bytes. When I comment out my header file and place #include <windows.h> everything is okay. I am trying to do this without reference to windows.h for my learning experience.
So...why is this file header structure missing two bytes? By the way, I am getting this 16 bytes by doing this command....
sizeof header;
I get 14 bytes. Any explanation or thoughts would be appreciated.Code:typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; typedef struct _BITMAPFILEHEADER { WORD bfType; //2 bytes DWORD bfSize; //4 bytes WORD bfReserved1; //2 bytes WORD bfReserved2; //2 bytes DWORD bfOffBits; //4 bytes } BITMAPFILEHEADER;
Regards,
ChuckB




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