Z

This is in reply to the last thread I made on material based alpha blending. I posted it there but it didnt seem to register so just to make sure u got the thanks here it is again:

Wow man u r the best! Its works perfectly. I knew is was something to do with setrenderstate or settexturestagestate but i just didnt know what (hence being able to alter the blending values in the project).

That is excellent. In my college project I want to use lights (sparcely) so I really needed this to work so that I could alpha blend unlit vertices. Things r looking up now . I really do appreciate your help.

I also removed the textures used and the blending still worked perfectly. Amazing! I was thinking maybe I wont need textures for things such as glass (but then again who has white glass?).

CHEERS Z (big thumbs up)

If theres anything I could do to help u out just let me know

Dan