NB : The attached VB app is set at a resolution of 1600 x 1200 which may not work. If so just change the screen res via code ty.
Hi all
I know there r many ways of alpha blending in DirectX8 but i really need to know how to do it via material properties. Basically i want to be able to change the value of diffuse.a / ambient.a (belonging to DIRECT3DMATERIAL8) and thus change the value ofalpha and thus the translucency of a primitive (triangle). I have made a program but it doesnt do the job although it is set up and probably just needs 1 or 2 lines changed to make it to work. If any1 can fiddle with the app and get it workng i would be greatful otherwsie any help on material based alpha blending would be much appreciated.
Yours sincerely
Daniel Lewis
PS I am fully aware that there r many other types of alpha blending and I know how to do them I just need to know how to do this 1 as well now (its much simpler than the other types Im sure I just cant get it working)
PPS The stuff on this particular subject on www.directx4vb.com doesnt work!!!!