Hey all, I just developed a new technique that makes it so that you *NEVER* have to use loops to create and destroy objects in an array in a game (looking for an inactive object and stuff) - and as you know, these loops really slow down a game. My technique is really simple and very easy to implement. I made a small sample but the only part you really need is like 20 lines long (2 functions - CreateBullet() and DeleteBullet() ). No credits needed![]()








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