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Thread: DirectX --> Direct3D init part (stuff for the audience :) )

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    Hyperactive Member vbzero's Avatar
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    Thumbs up DirectX --> Direct3D init part (stuff for the audience :) )

    The .ZIP file contains the complete Direct3D init part of a game I'm
    working on in C#.NET.
    What is done?

    1. Enumerating of all available adapters and devices.
    2. Check for 3D hardware acceleration (check for primary device).
    3. Enumerating of all available displaymodes (>= 640x480).

    Rendering a black (empty) scene in fullscreen mode.

    Interacting with KeyEvents (small and easy).

    Just download the file for a view... (source code only)
    Attached Files Attached Files

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