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Apr 12th, 2002, 08:39 AM
#1
Wanted - Games programers, graphic artists for game project
I have been programing in VB for several years, and just recently finished a college project in VB creating a rpg game. I am now looking for programmers, graphic artists and body with any ideas, code or want to join my project. I have ideas to start a new 3d RPG game but will settle for a 2d if things dont go right. So please send ideas, code, support, story or you want to help contact me at [email protected].
Thanks in advance
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Apr 12th, 2002, 09:51 PM
#2
Addicted Member
Hey can we see your project you made in college? A lot of people around here might want to check out a complete product.
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Apr 13th, 2002, 06:16 AM
#3
Frenzied Member
hey well I don't know if you could still join, but there is some new RPG team starting a game called Unlimited. You could post there maybe they would still let you join since there has not been a lot of progress yet. But at least they got some people together!
here's the thread:
Unlimited thread
Sanity is a full time job
Puh das war harter Stoff!
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Apr 13th, 2002, 04:46 PM
#4
PowerPoster
Ros,
You'll probably find that most of the decent programmers on here are already taken with projects...
Your best bet is to join an existing team. If you have plenty of ideas and so forth, then try and put something together yourself to show people. People are more likely to flock to your banner if there's something tangible (just as concept art or a system design spec).
Gentile or Jew,
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you...
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Apr 13th, 2002, 04:56 PM
#5
Frenzied Member
you just made me an indecent programmer 
well that's alright.
Arbiter is true, and you should really look into the Unlimited thing. If you got good ideas I am sure they will take them... they didn't start on anything yet... !
Little thing to arbiter: Where can I learn to build bigger programs? What where your main problems when sentience got big?
Sanity is a full time job
Puh das war harter Stoff!
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Apr 13th, 2002, 10:10 PM
#6
Hyperactive Member
www.revolution3d.de
Thats the sight... right? I use that engine alot. I will do some 3D stuff for u if we use R3D as the engine.
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Apr 14th, 2002, 06:11 AM
#7
PowerPoster
Originally posted by /\/\isanThr0p
you just made me an indecent programmer 
I did say most. There are a few around who aren't attached to projects yet.
I was sure I kept seeing you popping into the Unlimited Development thread, or are you only there as a consultant?
I've replied to your other question in the Sentience Comms forum so as not to clog up this guys thread....
Gentile or Jew,
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you...
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Apr 15th, 2002, 03:18 AM
#8
Wahey !
Cool ill haev a look around for some in going college projects. Anyone know any sites with directx and good 3d programming tutorials ?
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Apr 15th, 2002, 08:41 AM
#9
Re: DX
VBD can you send me some examples at [email protected] and your contact info when i decided on my story and theme
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Apr 15th, 2002, 08:48 AM
#10
Hyperactive Member
EXAMPLES
Example Sent... It is for R3D i don't know D3D/DX though. I can help make models to if you want. since Revolution3D can load 3DS files, i can use my 3DS creater to make models. I found a free 3DS creater which I use at www.anim8or.com
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Apr 15th, 2002, 08:54 AM
#11
You can use DirectX in VB, for fast graphics, but the logic will end up slowing you down (depending on how much AI, etc you have, can really slow your game down).
Z.
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Apr 15th, 2002, 03:29 PM
#12
Update
Zaie : yeah i was thinking about that the other day, looks like r3d is looking a good contender though. Im just at this moment writing a directx engine, just gotta do collision detecting and loading meshes. Anyone ANY IDEA what program is used to create the meshes with a .x extension, seen loads of examples that use that extension
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Apr 15th, 2002, 07:14 PM
#13
Hyperactive Member
3DS
I only know a program to create 3DS meshes. R3D loads them easily. Supports collision detection, lighting, particles, and everything DX supports yet better
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Apr 16th, 2002, 06:14 AM
#14
!! UPDATE !!!!
Right then, If you got a good knowlage of DirextX then download this and take a look for me, see if you can work out collision detection and just see what improvments you can make to it and send me it back at [email protected] Also what program is used to make the .x file ? can anyone slow down the speed of walking ? Loading textures ? ANYTHING you can improve on will be great ! Thanks
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Apr 16th, 2002, 08:16 AM
#15
R3D is exactly what is claims to be, which is a graphics engine. It draws stuff correctly. YOU still have to provide the AI, etc (on top of R3D's generic logic, which will also cause a slowdown).
Z.
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Apr 16th, 2002, 10:26 AM
#16
Fanatic Member
So far, unlimited has had no programming completed (other then some simple disgins for the game). And we are happy looking for more people. Currently, we plan to have a 2D RPG.
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Apr 18th, 2002, 08:41 PM
#17
PowerPoster
Re: Update
Originally posted by rosdahale
Zaie : yeah i was thinking about that the other day, looks like r3d is looking a good contender though. Im just at this moment writing a directx engine, just gotta do collision detecting and loading meshes. Anyone ANY IDEA what program is used to create the meshes with a .x extension, seen loads of examples that use that extension
There is a small program called "conv3ds" that you can download from here from the "Extra utilities of Directx SDK" from Microsoft's website. That utility can convert .3ds to .x which then you can load into your program.
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Apr 26th, 2002, 04:36 AM
#18
Has anyone had chance to look at the code I uploaded. Im after any improvments or extras (such as collision. textures) if can improve it in any way I shall add you to my credits and well, hopefully add you to my project.
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May 19th, 2002, 06:04 PM
#19
Lively Member
hehe... Um a few things...
.x can be typed or you can use the conv3ds.exe that comes with the directx SDK and use another program to make 3ds.
the R3D engine uses DirectX! but was made in C++ so it is faster with logic than vb.
I program in DirectX and I think you may want to learn that instead of some other 3rd party software. Download a SDK, they have lots of source code and documentation to get started. I was making my own 3D Game the same day looking at source code.
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May 20th, 2002, 03:08 AM
#20
Yes, i have started work on a possible engine that you can download in one of the links above. Still working on a 2d engine as well, incase i decide to do that.
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May 20th, 2002, 09:03 AM
#21
Frenzied Member
did you write the code? it looks like some code from a tutorial if so, where can it be found? The initialisation part is shorter than what I use normally... there's a lot more public variables though...
And have you seen Fox' engine? If not you should look into that. I believe it's a great piece of code and it could be very helpful to you. When I find the time I will read through it...
to Arbiter: Just read what you posted earlier.. I just saw the post by fox (unlimited) so I red it and than I saw people gathering there having the most ambitious ideas and noone who really is working... I am not gonna join that since I think they will fail unless Fox could make some time to help... well he made that engine if they use that will help! I definetly do not want them to fail, that's why I tried to encourage them to start working, but I am not part of the team.
Sanity is a full time job
Puh das war harter Stoff!
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May 22nd, 2002, 02:47 PM
#22
New Member
To slow down the rate of movement do the following...
Change:
If DI_State.Key(DIK_UP) <> 0 Then
FR_Camera.SetPosition FR_Camera, 0, 0, 1 '
End If
If DI_State.Key(DIK_DOWN) <> 0 Then
FR_Camera.SetPosition FR_Camera, 0, 0, -1 '
End If
To:
If DI_State.Key(DIK_UP) <> 0 Then
FR_Camera.SetPosition FR_Camera, 0, 0, 0.5 '
End If
If DI_State.Key(DIK_DOWN) <> 0 Then
FR_Camera.SetPosition FR_Camera, 0, 0, -0.5 '
End If
This will make "the character" move at half the original speed
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May 23rd, 2002, 08:23 PM
#23
New Member
can anyone show me how to do collision detection in D3D retained mode?
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May 23rd, 2002, 10:33 PM
#24
Addicted Member
VBD: Your sig is horribly, horribly wrong. Just download one of my game engine demos and you'll see what I'm talking about
"1 4m 4 1337 #4xz0r!'
Janus
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