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Apr 8th, 2002, 06:06 AM
#1
Thread Starter
Member
DirectX X Files
Hello,
Does anyone here know how to create the X-Files used in Direct3D??
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Apr 8th, 2002, 07:24 AM
#2
Member
Yup. Create a 3d file in 3ds format, and use the tool that came with the SDK to convert it to a .X file. If you don't have the SDK, you're stuck just like me.
'Course, the X file contains a lot of useless info for game programming. So if anyone knows how to load a 3ds file into a DirectX mesh, I'd be happy to know myself.
On Error Give Up
Mind over matter. Then if it doesn't matter, you lose your mind.
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Apr 8th, 2002, 08:10 AM
#3
You can also use Milkshape 3D, which comes with an exporter for x files. There are various other conversion tools availible as well.
Z.
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Apr 9th, 2002, 06:07 AM
#4
Thread Starter
Member
Ah, yes, MilkShape works very well, thank you all.
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