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Thread: vb game programming book

  1. #1

    Thread Starter
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    vb game programming book

    http://www.amazon.co.uk/exec/obidos/...686911-6472626

    i have seen this book recomended. Is it any good?

    Cheers
    Nick

  2. #2
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    It is very good.
    It teaches you how to efficiently create a VB game using the Win32 API or DirectX. It teaches you everything you need to know, such as DirectDraw (from DirectX 7.0), DirectInput, DIrectSound, Direct3d (to make full 3D applications), Winsock & DirectPLay for network programming, AI, game design, and more.

    The only complaint that I have is that the author lacks uniformity in his coding, and that the chapters and chapter section are disorganized.

    However, it is definitely worth the $60.

  3. #3

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    so is it possible to make VB games with a decent frame rate?

  4. #4
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    Oh yes, it definitely is. You can create fullscreen 3D apps running at 50+ FPS.
    The author also gives you some useful optimization techniques to speed up the code.
    VB is now a viable tool for creating commercial quality PC games! Yay!

  5. #5
    Zaei
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    The 50 fps is soley based on the graphics card. This is fine if all you are doing is drawing stuff, but you have to remember that in todays games, about 45% of the cpu time goes to AI, which is going to be quite slow in VB. This will cut your frame rates down significantly.

    Z.

  6. #6
    Member SapphireGreen's Avatar
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    Unlike VB 5... . I used to push image controls around with VB5 (Hey, I was in Grade 6).

    VB6 gives a lot more options, and if I had 60$, I might think of buying that book.
    On Error Give Up

    Mind over matter. Then if it doesn't matter, you lose your mind.

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