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Thread: directX and opengl

  1. #1

    Thread Starter
    Hyperactive Member
    Join Date
    Jan 2002
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    321

    directX and opengl

    please help me.

    i'm using opengl to do a program but found out that opengl is very camera dependent. i need to shift my camera around just to show some part of my object. how about directX? is it the same as opengl? please advice

  2. #2
    Good Ol' Platypus Sastraxi's Avatar
    Join Date
    Jan 2000
    Location
    Ontario, Canada
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    5,134
    I'm sure if you went to NeHe's site.... http://nehe.gamedev.net/
    You'd find that you can do the same with the cameras in both, just in different ways.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  3. #3
    Zaei
    Guest
    You could rotate your object, instead. Both use the same camera functionality that you give it.

    Z.

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