|
-
Feb 5th, 2002, 05:50 AM
#1
Thread Starter
Junior Member
-
Feb 5th, 2002, 04:11 PM
#2
Fanatic Member
well is the window fullscreen or windowed?
full screen:
press printscreen, or control+shift+printscreen
the screenshot will be copied to the clipboard.
or if its windowed, just press control+****+printscreen
just paste it into any image editing app
Visit www.fragblast.com
Gaming, forums, and a online RPG/Battle system
(__Flagg) DOT NET? is this a Hindi Dating service?
-
Feb 5th, 2002, 04:52 PM
#3
It requires a bit of trickery. First, you need to create a Bitmap in memory, get the DC, and all of that. Then, you need to lock the back buffer, and read the values from the buffer, and copy them into your Memory Bitmap. Then you just save that image, unlock the back buffer, and continue.
You could also render the frame to a Texture. I believe that there is a D3DX function for saving texture to disk.
Z.
-
Feb 6th, 2002, 06:43 AM
#4
Thread Starter
Junior Member
Thanks
Thanks Zaei. Had a nasty feeling it was going to be something complicated like that. Any code / function names would be appreciated , I'll have a look in the SDK when I get home.
FJ
100% of drink driving incidents are alcohol related.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|