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Feb 5th, 2002, 05:52 AM
#1
Thread Starter
Junior Member
Blitting??
Right, I've given up on trying to work this out myself, so I'm going to post this all over the place and try to get some feedback off you guys...
THE PROGRAM:
Its a 3D game engine thingy. I wrote it in VB6 with my mate and then we converted it to C++. Its very nice, but has to be in C++ when you start using HUGE terrains like what we are.
THE PROBLEM:
I need to be able to take screenshots and I can't. I'm guessing that games do it by blitting the game window to an area of memory and then saving it or something?
All answers in Vis Basic or C++, I really don't mind, just so long as it works!
Thanks!
FJ
And yes, I have posted this message in tons of places. Not sure if its supposed to be in C++, VB, Games and Graphics or the API section. Maybe we should start a thread to discuss this (or maybe not).
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