View Poll Results: OpenGL or DirectX
- Voters
- 6. You may not vote on this poll
-
Jan 29th, 2002, 01:33 PM
#1
Thread Starter
Hyperactive Member
DirectX vs OpenGL
Hi,
Some fellow programmers and I have decided to start programming a game. Unforunately for us, none of us have done any programming DirectX or OpenGL. But all of us have 5 years of programming experience minimum. We were just wondering if you all could give your opinions on what we should use.
One thing, we do not care about multi-platform, we are just going to be developing for windows.
Oh BTW, we will programming in C++.
Thanks
Bill
-
Jan 29th, 2002, 02:55 PM
#2
Thread Starter
Hyperactive Member
yeah, it really is a bad question, for one an api is an api, not much difference. And I do not want to start a flame war. I am just wondering which you preference that you have.
Some say that OGL is easier to learn some say its DirectX. I really dont think there is much difference in this area plus with programming exper. it really shouldnt matter. So far we have been able to find alot more books relating to DirectX than OGL which is a consideration. I think we are learning more towards DirectX.
-
Jan 29th, 2002, 03:48 PM
#3
Good Ol' Platypus
Well whatever you're thinking of using...
http://www.gamedev.net/ - Lots of stuff
http://nehe.gamedev.net/ - Just OpenGL
Bear in mind though that DirectX is a full slate of sound, graphics, input, etc, while OpenGL is merely graphical (to my knowledge, however it may have limited other functions). You may find you're using DirectInput and Audio for the sound and input, so you may want to develop for DirectX from the beginning.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
-
Jan 29th, 2002, 04:07 PM
#4
Frenzied Member
I voted for DirectX simply because I feel that there is going to be more support for DirectX in (consumer) graphic drivers and more it's probably easier to learn / get information on, since microsoft really does a good job on the Manual / SDK stuff.
Sanity is a full time job
Puh das war harter Stoff!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|