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Oct 18th, 2001, 05:29 AM
#1
Daok Team - Operation Untouchable -
This will be the new board for the team development.
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Oct 18th, 2001, 05:42 AM
#2
Fanatic Member
I mean do you want animation bitblt for him walking left?
or do you want more animations for him going right like a typical mario style game will scroll?
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Oct 18th, 2001, 05:44 AM
#3
Fanatic Member
a new bitblt is attached not sure it looks fluent enough or good enough for walkign i could try some different frames.?
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Oct 18th, 2001, 07:27 AM
#4
Good Ol' Platypus
I don't know about your idea of fluent, but go here:
http://vbden.tripod.com/pics.htm
You'll see the guy with the black outline, when he is walking... 6 frames seems to be enough in this case, but your guy is a big bigger so I reccomend 9 - 12.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Oct 18th, 2001, 01:36 PM
#5
Sastraxi is right, maybe we should have more image. Maybe 5 will be ok I do not want to many.
Sastraxi can you give us some hint about how to make out background ? I think it should be with title but I am not sure. Anyway, I have to go continue to study I will post a new version of the game in about 3-4 hours.
Daok
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Oct 18th, 2001, 03:17 PM
#6
Good Ol' Platypus
Sastraxi can you give us some hint about how to make out background ? I think it should be with title but I am not sure.
I'm not sure exactly what you mean... tiles? I tend to stick with 256-colour and do them in paint =).
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Oct 18th, 2001, 03:21 PM
#7
well the back image will be to big for 1 big file
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Oct 18th, 2001, 04:02 PM
#8
What is 'Operation Untouchable'?
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Oct 18th, 2001, 04:34 PM
#9
Operation Untouchable is a game who will look like Duke Nukem 2d / Contra. We just started, it will be a great project to learn how to make game
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Oct 18th, 2001, 04:36 PM
#10
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Oct 18th, 2001, 04:58 PM
#11
Fanatic Member
Okay Daok i will add more frames to the walking animations to make it look better hopefully.
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Oct 18th, 2001, 05:08 PM
#12
OK thank you. After that I will add it to the project in mouvement ( after my training in the gym ).
I will be back in ~1 hours
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Oct 18th, 2001, 06:04 PM
#13
Fanatic Member
I got some stuff to do also but then i'll be back hopefully.
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Oct 18th, 2001, 06:17 PM
#14
Fanatic Member
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Oct 18th, 2001, 06:40 PM
#15
I like that picture
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Oct 18th, 2001, 07:06 PM
#16
Fanatic Member
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Oct 18th, 2001, 07:17 PM
#17
Fanatic Member
Does this look any better?
I'm not sure how good i can get it with the frames provided.
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Oct 18th, 2001, 07:41 PM
#18
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Oct 18th, 2001, 08:23 PM
#19
I am here I have worked on the code and forget to come here sorry.
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Oct 18th, 2001, 08:24 PM
#20
Fanatic Member
No prob just want some feedback on the walking is it still bad looking?
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Oct 18th, 2001, 08:25 PM
#21
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Oct 18th, 2001, 08:26 PM
#22
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Oct 18th, 2001, 08:34 PM
#23
Take this code, THIS CODE DO NOT WORK if you want to test it go in the Mod1 and take of all the code after the comment ( after the else).
I will work on it tommorow.
This is the file :
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Oct 18th, 2001, 08:35 PM
#24
Fanatic Member
Okay i gtg for the night i'll add the walking tomorrow if i can and if that is okay. Cya later and great work!

Looks like ya forgot the file!
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Oct 18th, 2001, 08:35 PM
#25
Crap it didn't attach... grr
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Oct 18th, 2001, 08:36 PM
#26
ok good tommorow you can do that and I will definitly solve the fall problem
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Oct 19th, 2001, 04:21 PM
#27
Here we go I have found how to block block
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Oct 19th, 2001, 04:26 PM
#28
Fanatic Member
Okay i'm trying to add the wlaking right in the game but not having much success yet...i'll go at it a bit longer then post anything if i have something. Otherwise it would be nice if you could give it a whirl
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Oct 19th, 2001, 04:30 PM
#29
I go eat then program 30 minutes on it then I will go to the Gym and come back
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Oct 19th, 2001, 04:31 PM
#30
Fanatic Member
30 min on what exactly
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Oct 19th, 2001, 04:56 PM
#31
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Oct 19th, 2001, 04:59 PM
#32
Fanatic Member
grrrr i still don't have any idea where to put the darn walk code.
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Oct 19th, 2001, 05:28 PM
#33
ok I go to the gym.
Here is a hint you need a rotation maybe a loop who will loop until the speedx <> 0. Well I can do it if you really do not see how to make it. I will upload the code when I will be back of the gym. You will see then it's better but not perfect.
ThingS to improve :
When you move to the left ( 2 sec ) and than you go right the speed will be over the limit (5).
WHen you fall you fall always to the ¦¤¢£@2 floor well it do not see like the jump other block and I didn't find why yet.
The distance between block have to be to a minimum of 2*varheros.width
Well
Cya in 1 hours...
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Oct 19th, 2001, 05:28 PM
#34
Well you can take a look here is the code...now I leave for real
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Oct 19th, 2001, 05:43 PM
#35
Fanatic Member
I've been trying that and also a loop when KD(vbkeyRight) = false but i haven't got him to walk yet.
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Oct 19th, 2001, 05:48 PM
#36
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Oct 19th, 2001, 07:28 PM
#37
I am sure than you can find a way to do it Well if you do not find how to do it sometime just take a 5 min brake can give you an idea. If you really cannot think about how the background will be made .
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Oct 19th, 2001, 07:29 PM
#38
Fanatic Member
would you care to give it a try for a bit?
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Oct 19th, 2001, 07:32 PM
#39
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Oct 19th, 2001, 07:45 PM
#40
I have found how to make it but I do not know why 2 images go black !
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