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May 20th, 2000, 08:01 PM
#1
Hi,
I've made a nice beginning of a game, but now I need to get fonts working with it. I mean, I need a routine that takes a particular block at picture and returns it.
Like, I've text like "Hello there" and then I've a picturefile that has the fonts (all in the same size, 8x8 or 16x16) and it takes the letters in order and makes a bitmap of it I can then put anywhere of the screen.
I've tried this myself (for about a year now...guess am I getting bored to find what's wrong with it) with no results. It always crashes or then shows somekind of crap.
Thanks for any advice (or send mail to [email protected]).
Btw, if you're interested to see the thing without fonts, I can put the source code and converted and ready to run files up to my homepage (http://merrysoft.cjb.net).
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May 23rd, 2000, 03:08 AM
#2
Hyperactive Member
If you are doing games in DJGPP you should be using the Allegro game library. GFX, sound, input devices, fonts, etc. It's really easy to use.
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