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Thread: Help with fonts and DJGPP...

  1. #1
    Guest

    Question

    Hi,

    I've made a nice beginning of a game, but now I need to get fonts working with it. I mean, I need a routine that takes a particular block at picture and returns it.

    Like, I've text like "Hello there" and then I've a picturefile that has the fonts (all in the same size, 8x8 or 16x16) and it takes the letters in order and makes a bitmap of it I can then put anywhere of the screen.

    I've tried this myself (for about a year now...guess am I getting bored to find what's wrong with it) with no results. It always crashes or then shows somekind of crap.

    Thanks for any advice (or send mail to [email protected]).


    Btw, if you're interested to see the thing without fonts, I can put the source code and converted and ready to run files up to my homepage (http://merrysoft.cjb.net).

  2. #2
    Hyperactive Member
    Join Date
    Mar 2000
    Location
    Boulder, Colorado, USA
    Posts
    325
    If you are doing games in DJGPP you should be using the Allegro game library. GFX, sound, input devices, fonts, etc. It's really easy to use.
    -Shickadance

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