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Thread: Usercontrol for kids

  1. #1

    Thread Starter
    transcendental analytic kedaman's Avatar
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    Unhappy


    Ok, I want to activate either mousemove or mousedown event in design mode. Is that possible?

    I know it's not but I just want to know if i'm wrong or not. I hope i'm wrong.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  2. #2
    Frenzied Member
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    No It's not, there's ways around it though, tell me what you're trying to do.
    If it wasn't for this sentence I wouldn't have a signature at all.

  3. #3

    Thread Starter
    transcendental analytic kedaman's Avatar
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    OK, here's what i'm doing. I'm working on an ActiveX with two User controls, the first is a toolbar that can contain things and the second is my ie-button (That's on my hp). And When i draw a new control or drop one by pasting it into a toolbar i need it to notify the toolbar. Also when i push mouse down and move the mouse (moving the ie-button) around it should notify the toolbar. The toolbar will correct the ie-buttons while i'm moving them so that they will be arranged like they do in an Ie-toolbar. And all this in design mode, not in runtime.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

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