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Thread: RAYMARCHING HLSL/GLSL (DX/OpenGL)

  1. #41

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    Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)

    Thank you all!

    About my post #37 it works!

    (another useful thing): To change RenderTarget: (...)
    Code:
    Private Sub SetupRenderTarget()
            m_cDevice.CreateRenderTarget m_WW, m_HH, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, ByVal 0&, ByVal 0&, srfBuff
            m_cDevice.CreateTexture m_WW, m_HH, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, texBuff
            Set srfBuff = texBuff.GetSurfaceLevel(0)
            m_cDevice.SetRenderTarget 0, srfBuff
    End Sub

  2. #42

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    Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)

    @THE TRICK
    On Windows10 - 64bit - DirectX12
    I have this error
    File not found (Error 53) d3dx9_43.dll

  3. #43

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    Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)

    Quote Originally Posted by reexre View Post
    @THE TRICK
    On Windows10 - 64bit - DirectX12
    I have this error
    File not found (Error 53) d3dx9_43.dll
    Resolved installing
    https://www.microsoft.com/en-us/down...ils.aspx?id=35

    The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.

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