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Sep 1st, 2001, 08:58 AM
#1
Thread Starter
Addicted Member
Help designing a board game
I want to make a 2 player board game that involves randomness for each player (like rolling a die), but the outcome of the game is purley dependant on the skill of the player. Any ideas?
BTW, Thanks for all your help
Member of the anti-gay cross-dressing trans-species wolves alliance.
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Sep 2nd, 2001, 05:42 PM
#2
Banned
The use of random numbers would be essential for dice. But anywhere you use dice, the outcome of the game would be that much less dependant on the skill of the player.
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Sep 3rd, 2001, 06:11 AM
#3
Fanatic Member
The use of dice reduces the requirement for skill only in short games, if you have a game requiring many throws of the die, the distribution of numbers can be predicted and skill factors made to pre-dominate. Don't make it too long though - it will be boring.
the best way to make skill the deciding factor is to give choices dependent upon the throw, lower risk for greater spread of numbers but lower reward and high risk/high reward strategies for specific numbers.
e.g. Get £10 for less than a three OR get £100 for a six/lose £50 for less than a six
Not nearly so tired now...
Haven't been around much so be gentle...
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Sep 3rd, 2001, 10:05 AM
#4
New Member
The 'purely dependent on the skill of the player' is not possible with random effects. There is always the bad luck or the lucky draw possible that swings the state for the unlucky player. But you can make the probability for it low.
Give the Player a choice from several random options (as in a cardgame). Make them replenish only after they are fully/mostly depleted. So you have to decide wheter to use 'good' options now or later on, etc.
There is a not widely known board game (dog - don't ask me why it's called thus) that uses cards for determining the amount for the move, replenishing the hand only after it is fully used up, and giving one card less with each distribution. Very interesting concept I think.
Just my 0.02$
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Sep 4th, 2001, 03:54 PM
#5
ummmmmm....you might want to look at Backgammon for ideas of randomness vs skill.
It's the one game where skill will win out almost always.
BTW, don't use the Zone Backgammon as an example. The dice are NOT random.
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Sep 5th, 2001, 08:52 PM
#6
This is an exemple for a dice :
VB Code:
Private Sub Command1_Click()
Dim tirage As Integer
Dim n As Integer
For n = 0 To 8
Shape1(n).Visible = False
Next n
tirage = Int(Rnd * 6) + 1
If trucage = 1 Then
tirage = 6
End If
Select Case tirage
Case 1
Shape1(4).Visible = True
Case 2
Shape1(3).Visible = True
Shape1(5).Visible = True
Case 3
Shape1(0).Visible = True
Shape1(4).Visible = True
Shape1(8).Visible = True
Case 4
Shape1(0).Visible = True
Shape1(2).Visible = True
Shape1(6).Visible = True
Shape1(8).Visible = True
Case 5
Shape1(0).Visible = True
Shape1(2).Visible = True
Shape1(6).Visible = True
Shape1(8).Visible = True
Shape1(4).Visible = True
Case 6
Shape1(0).Visible = True
Shape1(1).Visible = True
Shape1(2).Visible = True
Shape1(6).Visible = True
Shape1(7).Visible = True
Shape1(8).Visible = True
End Select
End Sub
add 1 shape and put CICLE option and put all cicle like a dice. All have to be in an array like you see in the code.
This is what it should be like :
Hope it help
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