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Thread: Help designing a board game

  1. #1

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    Addicted Member Cuallito's Avatar
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    Help designing a board game

    I want to make a 2 player board game that involves randomness for each player (like rolling a die), but the outcome of the game is purley dependant on the skill of the player. Any ideas?
    BTW, Thanks for all your help

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  2. #2
    Banned aknisely's Avatar
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    The use of random numbers would be essential for dice. But anywhere you use dice, the outcome of the game would be that much less dependant on the skill of the player.

  3. #3
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    The use of dice reduces the requirement for skill only in short games, if you have a game requiring many throws of the die, the distribution of numbers can be predicted and skill factors made to pre-dominate. Don't make it too long though - it will be boring.

    the best way to make skill the deciding factor is to give choices dependent upon the throw, lower risk for greater spread of numbers but lower reward and high risk/high reward strategies for specific numbers.

    e.g. Get £10 for less than a three OR get £100 for a six/lose £50 for less than a six
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  4. #4
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    The 'purely dependent on the skill of the player' is not possible with random effects. There is always the bad luck or the lucky draw possible that swings the state for the unlucky player. But you can make the probability for it low.



    Give the Player a choice from several random options (as in a cardgame). Make them replenish only after they are fully/mostly depleted. So you have to decide wheter to use 'good' options now or later on, etc.

    There is a not widely known board game (dog - don't ask me why it's called thus) that uses cards for determining the amount for the move, replenishing the hand only after it is fully used up, and giving one card less with each distribution. Very interesting concept I think.

    Just my 0.02$

  5. #5
    DerFarm
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    ummmmmm....you might want to look at Backgammon for ideas of randomness vs skill.

    It's the one game where skill will win out almost always.

    BTW, don't use the Zone Backgammon as an example. The dice are NOT random.

  6. #6
    DaoK
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    This is an exemple for a dice :

    VB Code:
    1. Private Sub Command1_Click()
    2.     Dim tirage As Integer
    3.     Dim n As Integer
    4.     For n = 0 To 8
    5.         Shape1(n).Visible = False
    6.    Next n
    7.     tirage = Int(Rnd * 6) + 1
    8.      If trucage = 1 Then
    9.         tirage = 6
    10.     End If
    11.      Select Case tirage
    12.         Case 1
    13.             Shape1(4).Visible = True
    14.         Case 2
    15.             Shape1(3).Visible = True
    16.             Shape1(5).Visible = True
    17.         Case 3
    18.             Shape1(0).Visible = True
    19.             Shape1(4).Visible = True
    20.             Shape1(8).Visible = True
    21.         Case 4
    22.             Shape1(0).Visible = True
    23.             Shape1(2).Visible = True
    24.             Shape1(6).Visible = True
    25.             Shape1(8).Visible = True
    26.         Case 5
    27.             Shape1(0).Visible = True
    28.             Shape1(2).Visible = True
    29.             Shape1(6).Visible = True
    30.             Shape1(8).Visible = True
    31.             Shape1(4).Visible = True
    32.         Case 6
    33.             Shape1(0).Visible = True
    34.             Shape1(1).Visible = True
    35.             Shape1(2).Visible = True
    36.             Shape1(6).Visible = True
    37.             Shape1(7).Visible = True
    38.             Shape1(8).Visible = True
    39.     End Select
    40. End Sub
    add 1 shape and put CICLE option and put all cicle like a dice. All have to be in an array like you see in the code.
    This is what it should be like :
    OOO
    OOO
    OOO
    Hope it help

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