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Aug 5th, 2001, 06:32 PM
#1
Thread Starter
Member
I haven't worked in windowed mode with DirectX ... but from the demos, tutorials, and posts I've seen, you can't attach a backbuffer the way you do with fullscreen mode.
Instead, you create a surface the same size as your primary display area, blit everything to that, then do one big blit from the hidden surface to your primary.
-Bryk
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Aug 5th, 2001, 08:11 PM
#2
Good Ol' Platypus
It's as I expected; I'm doing it that way right now. It's working pretty well too, only 5 fps under fullscreen.
Well in any case, thanks for your response.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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