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Jul 29th, 2001, 01:07 AM
#761
Addicted Member
Mission 1 through 5, Swarm, are finished!
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 01:37 AM
#762
Mmk. The terrain is still not perfect, but I think that only one more thing needs to be added, and it will be. I have managed to speed up the moving FPS to ~50.
Z.
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Jul 29th, 2001, 07:43 AM
#763
Hyperactive Member
I've also got some buddies who might want to Beta test it. But I guess it'll be a while until that...
By the way, don't MESS with this guy. He has 690 polys(faces) I guess that leaves him in the HighRes group. Or can I count out the weapon?
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 29th, 2001, 07:44 AM
#764
Hyperactive Member
Ooops. I forgot to post his picture...
Last edited by rEaL iGoR; Jul 29th, 2001 at 10:35 AM.
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 29th, 2001, 10:14 AM
#765
Addicted Member
I will be starting a review of the units. Some will be spared... some will be broken! Just kidding. I'm subjecting each of them to a rigourous test of purpose. I'll give my verdicts later.
I am not a bowel.
NON SVM BOVELLVS.
Je ne suis pas des entrailles.
Ich bin nicht ein Darm.
No soy un intestino.
Chan eil mi innigh.
Ik ben niet een organenstelsel.
Jeg er ikke en tarm.
Jag är inte en tarm.
Я не кишка.
Can you say it in another language?
If so, don't hesitate to tell me!
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Jul 29th, 2001, 11:11 AM
#766
Thread Starter
Good Ol' Platypus
Real Igor, could you do some models based on the concept artwork that has already been done? (the coloured ones though, don't use mine or Jorj's yet) Then when new concept artwork comes out, you could do that, and so on...
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 29th, 2001, 11:58 AM
#767
Hyperactive Member
Yeah, I know, and I will. It's just this particular model was so easy to do after making the previous peasent. What do you think of it, by the way?
Next up, I think I'll make the mage/sorcerer/genie in a bottle/whatever in a red hood. But that might take a while. just telling you. BTW. The low-poly one will sit on a cloud...That's all I can affoard
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 29th, 2001, 01:05 PM
#768
Addicted Member
I'm AWAKE! FEAR ME FOR MY AIR CONDITOINER BROKE DOWN LAST NIGHT!
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 02:26 PM
#769
Thread Starter
Good Ol' Platypus
Sorry Igor, you'll have to do it all, I'm afraid =)
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 29th, 2001, 02:52 PM
#770
Addicted Member
I need one thing from the team before I start my reviews.
A counter-circle:
e.g. Swordsman kills Archer > Archer kills Knight > Knight kills Swordsman
I am not a bowel.
NON SVM BOVELLVS.
Je ne suis pas des entrailles.
Ich bin nicht ein Darm.
No soy un intestino.
Chan eil mi innigh.
Ik ben niet een organenstelsel.
Jeg er ikke en tarm.
Jag är inte en tarm.
Я не кишка.
Can you say it in another language?
If so, don't hesitate to tell me!
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Jul 29th, 2001, 02:58 PM
#771
Addicted Member
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 02:59 PM
#772
Thread Starter
Good Ol' Platypus
I believe it's:
cavalry -> archer -> swordsman -> pikeman -> cavalry -> archer -> ...
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 29th, 2001, 03:00 PM
#773
Addicted Member
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 03:11 PM
#774
Addicted Member
I'm gonna post a new version of the story a put up yesterday that uses Zaei's idea to make the user play properly in the giant map by using time limits.
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 05:30 PM
#775
Addicted Member
Zaei, how would we have our map connect to another map if we expanded the game?
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 29th, 2001, 06:53 PM
#776
Hyperactive Member
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 30th, 2001, 10:34 AM
#777
Addicted Member
I can do some 3d modelling for you guys, im out of practice when it comes to organics, but I can give it a shot. But I'm pretty good when it comes to inorganic.
-Shots from Animation I did recently-
Pic 1
Pic 2
-The animation-
Full animation (High bandwidth recommended)
Cbomb
Techie 
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Jul 30th, 2001, 11:10 AM
#778
Hyperactive Member
Ok, Cbomb. Just check with Sastraxi that it's ok that you join the team. And you'll have to have the time to work. AND you'll need MSN messenger to communicate with everyone. Ok? And we'll stay ion touch, I guess...:P
Here's the different detaillevels:
LOW: 200-300 faces
MID: 500 faces
HIGH: 600-700 faces
ULTRA: Somewhere around 2000 faces
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 30th, 2001, 11:57 AM
#779
Addicted Member
For MSN: [email protected]
For email: [email protected]
OK, the model will look..well crappy..lol..but ill try
[Edited]
Hey just had a thought...how bout taking free models off the net and modifying them?...That ok?
Cbomb
Techie 
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Jul 30th, 2001, 03:40 PM
#780
Addicted Member
On behalf of Sastraxi and the members of Crystal Rain Entertainment, I'd like to welcome Cbomb to the Times of War Development Team.
You are welcome to start modelling anything on the concept art page that is by Norman_Nomein (in colour). As Real Igor said, the Warrior of the Blade is a good place to start.
Soon, we'll have a buildings list up. The buildings and units will have a mediaeval style to them.
Have you played Age of Empires? If so, then you'll know what kind of non-human structures we plan on having.
If not, there are trees, birds, animals, rocks, et cetera.
If you like modelling buildings, you could try a hut. The hut is a small, low-class home.
Welcome aboard!
I am not a bowel.
NON SVM BOVELLVS.
Je ne suis pas des entrailles.
Ich bin nicht ein Darm.
No soy un intestino.
Chan eil mi innigh.
Ik ben niet een organenstelsel.
Jeg er ikke en tarm.
Jag är inte en tarm.
Я не кишка.
Can you say it in another language?
If so, don't hesitate to tell me!
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Jul 30th, 2001, 04:03 PM
#781
Ok, I added Map loading code earlier, and it works well. I haven't tested it beyond 2049x2049, but it is working very well so far. It is actually still stretching the height map out to 4089x4089 as I type, but i predict it will work perfectly. Ill check back later. There are still a lot of holes and cracks in the surface, but I am working on it, and believe i know what is wrong, and how to fix it. I will let you guys know how it goes after that.
Z.
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Jul 30th, 2001, 05:23 PM
#782
Addicted Member
eww...
Ok, I obviously haven't made characters in a while if ya feel like having a good laugh take a look at this attachment:
Cbomb
Techie 
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Jul 30th, 2001, 11:12 PM
#783
Thread Starter
Good Ol' Platypus
Could you make the arms a bit longer, as with the legs (not to mention having feet )? Then it would be a good base model. Can you do a smoothed rectangle head, or something? We need to reduce poly-counts, and if we have some good texturing then we'll have a good model. (UT models are pretty low definition sometimes, and we'll be looking at these ones from afar!)
BTW. Can you do skeletal animation?
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 31st, 2001, 12:41 AM
#784
Ok.
As it stands, the map code needs still more work. For the purposes of this game, I need to modify the algorithm slightly, to allow one more level of sub division, to get a good amount of detail. Sas, when you are programming your graphics optimizer, be sure to add a slider for terrain detail, from 1-5.
I was playing around with the world map Jorj posted, and imported it into Bryce, and did a rendering. I think it looks pretty good, so ill post it to the web site, possibly tomorrow.
Thirdly, a rebuilding of the engine structure is probably going to be commencing soon.
Fourthly, Where are Psy, and dennis?
Lastly, Sas, Jorj, do you guys mind if I dedicate the game? I know it's an odd request, but, please? =).
Z.
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Jul 31st, 2001, 06:21 AM
#785
Hyperactive Member
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 31st, 2001, 09:04 AM
#786
Thread Starter
Good Ol' Platypus
I don't think that would be a problem, how about you Jorj?
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 31st, 2001, 09:21 AM
#787
Addicted Member
I am not a bowel.
NON SVM BOVELLVS.
Je ne suis pas des entrailles.
Ich bin nicht ein Darm.
No soy un intestino.
Chan eil mi innigh.
Ik ben niet een organenstelsel.
Jeg er ikke en tarm.
Jag är inte en tarm.
Я не кишка.
Can you say it in another language?
If so, don't hesitate to tell me!
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Jul 31st, 2001, 09:29 AM
#788
Thread Starter
Good Ol' Platypus
Roll call...!
I need all of your email addresses. And also Pyvision, Wazupguys, and Dennis, it would be nice to hear from you guys...
Here's what I have:
Sastraxi: [email protected]
Zaei: [email protected]
Jorj: [email protected]
Dennis: ??
Psyvision: ??
Wazupguys: ??
Norman_Nomein: [email protected]
Real Igor: [email protected]
Kamikazekiwi3: [email protected]
Agent Underscore: [email protected]
Cbomb: [email protected]
Last edited by Sastraxi; Jul 31st, 2001 at 01:52 PM.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 31st, 2001, 09:41 AM
#789
Addicted Member
GUys I am back. My internet connection had stopped working for 2 days.
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 31st, 2001, 09:44 AM
#790
Addicted Member
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 31st, 2001, 10:31 AM
#791
My internet is also dead at the moment, but luckily, I have my other computer. Which is better anyway. I will try to transfer all of my files over here today.
Now, it's choice time for everyone. With today's technology, it is possible to use a map size of up to 8192x8192. This size takes up 128 megabytes of RAM. We can also use 4097x4097. This takes half as much RAM. It is your choice.
Z.
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Jul 31st, 2001, 10:40 AM
#792
Addicted Member
I don't have 128. I suggest we try using 64. But still, many people around me can't handle a 64MB maps, plus 4 possibly for units, and still run Windows. In fact, I have 96 MB. Zaei, since your the expert on RAM, tell me if I could run it in my current state.
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 31st, 2001, 11:58 AM
#793
Of course. I only have 128 Megs, but Windows has a thing called Virtual Memory, which is just space on your hard drive that it uses for extra memory. Besides, when Halflife is running on my machine, it takes 68 megs or so. We should be fine with 64 meg maps.
Z.
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Jul 31st, 2001, 12:52 PM
#794
Addicted Member
Will this be scalable? If I have 256 MB of RAM, will I be able to reap the benefits?
I am not a bowel.
NON SVM BOVELLVS.
Je ne suis pas des entrailles.
Ich bin nicht ein Darm.
No soy un intestino.
Chan eil mi innigh.
Ik ben niet een organenstelsel.
Jeg er ikke en tarm.
Jag är inte en tarm.
Я не кишка.
Can you say it in another language?
If so, don't hesitate to tell me!
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Jul 31st, 2001, 01:13 PM
#795
Well, for example, if you had only 64 megs of ram, and the final game took 80, at least 24 megs of the game would be on the Hard Drive (16 megs, difference of 80 and 64, plus 8 megs for windows, which is ALWAYS in RAM). Since Virtual Memory is very very slowa s compared to real RAM, you would get a slowdown with that setup, while someone with 256 megs could store the entire game in memory, and it would be much faster.
Z.
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Jul 31st, 2001, 01:34 PM
#796
Hyperactive Member
Sastraxi, my email is: [email protected]
I repeat: [email protected]
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 31st, 2001, 01:36 PM
#797
Hyperactive Member
Yeah, take me as an example: I have 384 MB RAM. It will be silly if I could'nt take advantage of that!!
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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Jul 31st, 2001, 03:08 PM
#798
Addicted Member
Guy number 2...
Ok...How bout this...about 950 polys...(owch I know)
Sorry about the lighting glitches...
Cbomb
Techie 
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Jul 31st, 2001, 03:17 PM
#799
Addicted Member
OK, I think we should have 128 meg map. I forgot about Virtual Memory. I think we should be able to have a game that will make does new super PCs being totted out useful. Anyway, I'm gonna upgrade my ram by adding 128 megs
Why does everyone think I may be dangerous?  I'm just good at computers. 
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Jul 31st, 2001, 04:05 PM
#800
Hyperactive Member
They don't even sell computers with less than 128 Megs of RAM now. (At least where I live). I find it totally useless to make it any lower than that...
Cbomb...You have to add the weapon to your current model, or he won't have any... Give the man a sword, and...
Do you feel more comfy making buildings rather than models?
VB, ADO, SQL, 3DSMAX, DHTML, VBscript, Javascript, CSS
-Lars Espen Rosness
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