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Thread: Times of War Story

  1. #1

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    Times of War Story

    Here we'll post everything to do with the non-programming aspects of the game Times of War.
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  2. #2
    Hyperactive Member rEaL iGoR's Avatar
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    Mighty good Idea!

    Nice going Jorj. Have you come up with a story just yet?
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    Finally! I already threatened Sas with poppin his Taxi's tire if you didn't show up.
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    Jorj, download MSN Messenger please, Igor and i can then write to you through there.
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  5. #5
    Hyperactive Member rEaL iGoR's Avatar
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    Jorj
    How are the units?
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  6. #6

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    I've got MSN Messenger. Here, I'll turn it on.

    I'll speak about the units very soon.
    I am not a bowel.
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    Chan eil mi innigh.
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  7. #7
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    I'll pop up my MSN.
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    (Just a heads-up)

  8. #8

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    The world map is forthcoming.

    I think that every other nation in the game (on world map) should have a friendliness rating toward your nation. It is severely damaged whenever they are attacked by you. It is minorly damaged when your ally(ies) attack them. You can send diplomats to higher the rating. When ratings are high enough, certain requests will be possible such as trade agreements, alliances, and military aid. Asking for aid, however, will lower your rating. Do you like?
    I am not a bowel.
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    No soy un intestino.
    Chan eil mi innigh.
    Ik ben niet een organenstelsel.
    Jeg er ikke en tarm.
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  9. #9
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    yes
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  10. #10

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    Here it is!

    I envision the story as follows:

    The major powers of the world start drawing the lines of war. The smaller countries are forced to taker sides as allies. This has not happened at the start of the game much, but by means of diplomacy, players can persuade neutral kingdoms into alliances. Suddenly, a few scattered border conficts around the world ignite the fires of war, and the major powers are ready to fight.

    Not all factions will fight each other. I'll try and make a grid determining who is the enemy of whom.
    I am not a bowel.
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    Chan eil mi innigh.
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    You read my mind! Could we set it up so that there are 3 civs on one island, 2 in the island that connected to it. (the big one in the center being 2 actually) and 1 peaceful civ on the island at the edge
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    I was thinking of having the 3 civs together be at peace, with one of them plotting to overthrow the others, and the 2 that are together ina civil war. the lone one gets dragged in when weird forces start camping on their island and raiding, coming from one of the 3 civs, but not the one planning the overthrow.
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  13. #13

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    We can already accomplish that. The two at war could be Dagger and Sledgehammer, the overthrower could be Fortress or Bounty, and the peaceful one could be Arcanum.
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    Jeg er ikke en tarm.
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    I'm gonna use your political map to tell you specific idea. Wait a sec.
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    Arcarnum and Swarm are allied. Swarm is being harrassed by forces from Bounty. Fortress is allied Bounty, and Raider. Raider is planning on betraying Bounty and Fortress, and is secretely allied to Death Rain. Dagger and Sledge Hammer are fighting a civil war against each other. And the little island northeast of Raider is unexplored, and is actually a Dragon-inhabited island.
    Last edited by KamiKazeKiwi3; Jul 28th, 2001 at 11:55 PM.
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  16. #16

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    All right, I'll put all that into the relationship grid when it's done.
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    Chan eil mi innigh.
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  17. #17
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    What's the relatioship grid?
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  18. #18

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    It tells how much each kingdom likes each other kingdom.
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    No soy un intestino.
    Chan eil mi innigh.
    Ik ben niet een organenstelsel.
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    Jag är inte en tarm.
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    Will that change during actual gameplay? I mean, can you get assistance from an enemy? How does it work?
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  20. #20

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    (ONLY IN CAMPAIGN)

    You can send diplomats to neutral countries to try and sway them to your side. Enemy nations probably should stay that way, though. When your friendship level is high enough, you could ask for military assistance.
    I am not a bowel.
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    Je ne suis pas des entrailles.
    Ich bin nicht ein Darm.
    No soy un intestino.
    Chan eil mi innigh.
    Ik ben niet een organenstelsel.
    Jeg er ikke en tarm.
    Jag är inte en tarm.
    Я не кишка.

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  21. #21
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    Originally posted by Jorj
    (ONLY IN CAMPAIGN)

    You can send diplomats to neutral countries to try and sway them to your side. Enemy nations probably should stay that way, though.
    I think you should've said: "Your diplomats should probably stay away from Enemy Nations"
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    hehe, maybe I can help two players become allies by killing their diplomats while their going to the other nation. lol
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    I'm writing down the story from Swarm's view point now.
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    It starts with a diary writing of the Swarm's General, explaining what's happening.
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    This is great! I finished Mission 1 & 2 of Swarm's Viewpoint.

    Jorj and the others, I hope you like it.

    I'm gonna hit the sack. Night night.
    Last edited by KamiKazeKiwi3; Jul 28th, 2001 at 02:08 AM.
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  26. #26

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    I'll be working on the Swarm language soon, so I can convert the names in the briefing. I'm done the Dagger and Sledgehammer languages already.
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    Chan eil mi innigh.
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    Jeg er ikke en tarm.
    Jag är inte en tarm.
    Я не кишка.

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  27. #27

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    I see... is Bounty trying to expand its colonial territories? That would make sense.
    I am not a bowel.
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    No soy un intestino.
    Chan eil mi innigh.
    Ik ben niet een organenstelsel.
    Jeg er ikke en tarm.
    Jag är inte en tarm.
    Я не кишка.

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  28. #28
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    What do you think?
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  29. #29

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    Here's a new version with revised names (except for Arcanum):

    Enjoy!
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    Chan eil mi innigh.
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    Jag är inte en tarm.
    Я не кишка.

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  30. #30
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    Wow! Poor Katie got mutated to Kyeti!

    cool!
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    I hadn't noticed Sei Eiwsi.
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  32. #32
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    Those are great missions, I especially like the briefings. Kamikaze, is the 'illusion machine' the ship?
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    No, a magical thing that causes the forest hard to leave, cause it makes illusions.
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  34. #34
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    I forgot that maybe I should clear this out. They are still the a forest. Mission 3 is destroying the ship.
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  35. #35
    Hyperactive Member rEaL iGoR's Avatar
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    How many missions will there actually be? So far, it seems like there's gonna be a lot...
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  36. #36

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    Swarm

    Jorj says:
    Bye.
    KamiKazeKiwi3 says:
    Well, I wanna clear out. The Illusion Machine is a magic machine made by a Necromancer to cause illusion and left in the forest.
    Jorj says:
    How do you feel about having the team create a directory where you could search for dragon and it would return all information about the dragon.
    Jorj says:
    ?
    KamiKazeKiwi3 says:
    Great idea!
    Jorj says:
    I'll ask Sastraxi later.
    KamiKazeKiwi3 says:
    You see, I need that info cause when Aran attack the Bounty ship, he'll find out it guarded by a dragon.
    Jorj says:
    Ok.
    Jorj says:
    I'll start work of the Dagger story if you want.
    KamiKazeKiwi3 says:
    OK
    KamiKazeKiwi3 says:
    It'll make the work easier.
    Jorj says:
    They're locked into war with Sledgehammer.
    Jorj says:
    I guess I'll have to do both stories then because of the different outcomes.
    Jorj says:
    Unless...
    Jorj says:
    You want to.
    Jorj says:
    But you're tied up with Swarm.
    Jorj says:
    I don't mind doing both at all.
    KamiKazeKiwi3 says:
    I'll stop Swarm when I'm done with the 5th mission, cause by that time it would involve Acarnum and Swarm fighting Bounty. So I'll help you once i'm done with 5th mission.
    Jorj says:
    Ok.
    Jorj says:
    How many are you planning in each campaign.
    Jorj says:
    Or will they have variable lengths?
    Jorj says:
    Scenarios, that is.
    KamiKazeKiwi3 says:
    Per Civs, different length.
    Jorj says:
    Ok.
    Jorj says:
    What are you thinking for Swarm?
    KamiKazeKiwi3 says:
    Swarm, Aran *tries* to destroy the Bounty ship, but they'll end up retreating.
    Jorj says:
    How many scenarios will the campaign have, then?
    KamiKazeKiwi3 says:
    On the island, 7
    Jorj says:
    On the western island?
    KamiKazeKiwi3 says:
    on Swarm. But A bit more on bounty, when counter-attacking
    Jorj says:
    Ok.
    Jorj says:
    Looks like we'll have to do the Bounty scenario first.
    Jorj says:
    Sorry.
    Jorj says:
    Not first, soon,
    KamiKazeKiwi3 says:
    It's ok. We'll just do it.
    Jorj says:
    All right.
    KamiKazeKiwi3 says:
    lol, i just noticed somehting
    KamiKazeKiwi3 says:
    If you try making illusion Machine short, it makes iMac
    Jorj says:
    Ha!
    Jorj says:
    Where should I post the transcripts?
    KamiKazeKiwi3 says:
    Development thread.
    Jorj says:
    Do you want them in the Story when it applies and in the main thread when it applies?
    KamiKazeKiwi3 says:
    yes, and one more thing. F!
    Jorj says:
    ?\
    Jorj says:
    ?
    KamiKazeKiwi3 says:
    For the love of god F.
    KamiKazeKiwi3 says:
    F: Put up another list! These are all awful.

    No offense, but they are pretty weird. Dreiwan sounds less freakish than the rest.
    I am not a bowel.
    NON SVM BOVELLVS.
    Je ne suis pas des entrailles.
    Ich bin nicht ein Darm.
    No soy un intestino.
    Chan eil mi innigh.
    Ik ben niet een organenstelsel.
    Jeg er ikke en tarm.
    Jag är inte en tarm.
    Я не кишка.

    Can you say it in another language?
    If so, don't hesitate to tell me!

  37. #37
    Zaei
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    I did a bit of editing on the missions =). Everything after a"//" is an addition.

    Mission 1:

    Objectives:
    1. Defend the town of Sei Eiwsi against the invading Lizard army.
    2. General Aran must survive.
    3. The Sei Eiwsi Church must not be destroyed.
    //4. Raise Troop Morale


    Mission 2:
    We leave at midnight //,though we must hurry, before word of the battle reaches the ship, or this opportunity is lost!

    Objectives:
    1. Destroy the magical Illusion Machine. //Scripted, add this one during the mission
    2. Take General Aran to the exit of the forest.
    3. General Aran must survive.
    // Mission time limit: 15:00 minutes. (so you have to go through the forest)

    I think we should prbably change the Machine into a sort of teleporting device that must be destroyed before you can exit the forest. Easier to program =). Anyway, just my suggestions, take 'em or leave 'em, your choice =P.

    Z.

  38. #38
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    OK, I'll write it in later.
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  39. #39
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    Hey, could the Swarm civ have a sea dragon instead of an air dragon?
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    I'm done up to the 5th mission. yay!
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