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Thread: The OverRide Control

  1. #1
    Zaei
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    The OverRide Control

    Just thought Id share this with you all...

    This is just a little ActiveX control i made for those times when you just cant be to sure whether you want to do something or not. When you first click on it, the cover slides off. then you have to click in the "password" (which is preset, and the 3 code buttons light up when you click them), then they go away, and you can FINALLY click the big red button that actually does what you want the control to do.

    Hope it helps some people from making some mistakes.

    Z.
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  2. #2
    transcendental analytic kedaman's Avatar
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    Maybe you could make a control where you have to click 3 buttons simultaneously and then revealing a button as big as the screen and then have the user press it for 10 seconds which is followed by some are "you really sure" msgboxes, finally you could make it store a backup of your harddrive. To be really sure that nothing goes wrong, the alternative to proceed is removed.
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  3. #3
    Frenzied Member Jotaf98's Avatar
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    Hey Zaei, it would look cool if it looked like those buttons on fighters' joysticks, where you just have to lift a red cover (maybe drag it and when you drop it, if it's fully open, leave it there; if it's not, quickly start going back to the first position).
    THEN you press the round red button. Cool, heh?
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    'Error 9: Overflow
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    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


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  4. #4
    Fanatic Member PsychoMark's Avatar
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    What this needs is some really good graphics, and the sound of engines working hard to lift the cover.

    I was thinking something like Half-Life. The part after the intro when you step out of the train and the guard opens the doors, like that... that should make it look interesting
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  5. #5
    Zaei
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    Heh. I could go an rip off some HL sounds and use an API to play some sounds when you press buttons. I think the optical scanner sounds would work well.. If you hit the wrong button, you get that "brrrrrt" sound, if you get all of the buttons, play the accepted sound, and a single beep for the other buttons. You could go nuts with this kind of thing...

    Z.

  6. #6
    Frenzied Member Jotaf98's Avatar
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    Yeah, just don't forget the red glass cover (like in Half-Life too, before the experience starts )

    There are lots of alpha-blending functions around, it's not gonna be that hard to make it look like glass
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

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