|
-
Feb 15th, 2011, 12:19 PM
#1
Thread Starter
Fanatic Member
xaml EventTrigger
Hi all,
Got an issue with triggering animations in xaml, my code creates resources for 3 objects which are animated, what i am looking for is to animate when the mouse is moved over the object and not when it inters the viewport. The code i'm using is a 3d ui testbed application but the procedure would i imagine be the same for any storyboard animation.
This block of code is where i have the issue
Code:
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource OnLoaded}" />
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="Viewport3D.MouseEnter">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource OnMouseEnter}" />
</EventTrigger.Actions>
</EventTrigger>
</Viewport3D.Triggers>
The line RoutedEvent="Viewport3D.MouseEnter" is where i have my issue. Here is the storyboard resource for OnMouseEnter.
Code:
<Storyboard Duration="Forever" FillBehavior="HoldEnd" BeginTime="0:0:0" x:Key="OnMouseEnter" d:StoryboardName="OnMouseEnter">
<Rotation3DAnimationUsingKeyFrames RepeatBehavior="Forever" BeginTime="0:0:0" Duration="0:0:2" Storyboard.TargetName="Box02OR17" Storyboard.TargetProperty="(Model3DGroup.Transform).(Transform3DGroup.Children)[2].(RotateTransform3D.Rotation)">
<LinearRotation3DKeyFrame KeyTime="0:0:0">
<LinearRotation3DKeyFrame.Value>
<AxisAngleRotation3D Angle="0.2457704544067372" Axis="0 0 1"/>
</LinearRotation3DKeyFrame.Value>
</LinearRotation3DKeyFrame>
<LinearRotation3DKeyFrame KeyTime="0:0:0.5">
<LinearRotation3DKeyFrame.Value>
<AxisAngleRotation3D Angle="45.00063628154822" Axis="-0.9999842950747802 0.002144721422138701 0.005177815544839366"/>
</LinearRotation3DKeyFrame.Value>
</LinearRotation3DKeyFrame>
<LinearRotation3DKeyFrame KeyTime="0:0:1">
<LinearRotation3DKeyFrame.Value>
<AxisAngleRotation3D Angle="0.2457704544067372" Axis="0 0 1"/>
</LinearRotation3DKeyFrame.Value>
</LinearRotation3DKeyFrame>
<LinearRotation3DKeyFrame KeyTime="0:0:1.5">
<LinearRotation3DKeyFrame.Value>
<AxisAngleRotation3D Angle="45.00063628154822" Axis="0.9999842950747802 -0.002144721422138701 0.005177815544839366"/>
</LinearRotation3DKeyFrame.Value>
</LinearRotation3DKeyFrame>
<LinearRotation3DKeyFrame KeyTime="0:0:2">
<LinearRotation3DKeyFrame.Value>
<AxisAngleRotation3D Angle="0.2457704544067372" Axis="0 0 1"/>
</LinearRotation3DKeyFrame.Value>
</LinearRotation3DKeyFrame>
</Rotation3DAnimationUsingKeyFrames>
</Storyboard>
How/What can i do to animate this storyboard when the mouse enters the specific resource rather than any resource in the ViewPort3D?
If debugging is the process of removing bugs, then programming must be the process of putting them in.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|