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Dec 20th, 2010, 05:36 PM
#1
Thread Starter
PowerPoster
[VB6]- creating 3D games without use DirectX
can i create 3D games in vb6 without use the directx?
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Dec 21st, 2010, 02:02 PM
#2
Re: [VB6]- creating 3D games without use DirectX
It would be a challenging task. I like to say that there is nothing that cannot be done. If you are successful, efficiency must be foremost in order to render at good speeds.
This is a wireframe type of 3D demo using pure VB. Maybe it can be useful? You might want to search that site for key terms: 3D game. You'll probably find most use DX, but maybe not all.
http://www.planetsourcecode.com/vb/s...50314&lngWId=1
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Dec 22nd, 2010, 09:49 AM
#3
Re: [VB6]- creating 3D games without use DirectX
You could always use OpenGL instead.
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Dec 22nd, 2010, 03:11 PM
#4
Thread Starter
PowerPoster
Re: [VB6]- creating 3D games without use DirectX
 Originally Posted by Jenner
You could always use OpenGL instead. 
then how can i start it?
it's very dificulty to find the library and tutorials for it
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Dec 22nd, 2010, 04:57 PM
#5
Re: [VB6]- creating 3D games without use DirectX
There are some excellent forums out there on utilizing the OpenGL libraries, but I don't think you'll find too much info on this site.
At this point, DirectX is probably easier to program for. It only takes about a dozen lines of code to set up your DirectX window and start passing sprites to it. I'm no expert on VB6... I'm quite rusty at it to tell you the truth having moved to .NET, but there are some pretty darned good VB6 + DirectX programmers on here who could get you started.
If you were using .NET, I could show you in less than a page of code how to set up a Direct3D window and load a 3D textured model into it.
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