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Thread: [RESOLVED] VB6 Physics problem

  1. #1

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    Resolved [RESOLVED] VB6 Physics problem

    Okay so I have this game I am making that is physics based, u pull back on a ball and that gives it velocity when u let go, then it well rotate around the middle object depending if you didn't shoot to hard, and that works perfectly. My problem is that when you are pulling back, it shows part of your trajectory using basically the same equation, yet the trajectory is extremely off what it actually is. Can you helpful people look over my code and see what is wrong? Below is a picture for you to understand my issue if I didn't make it clear and a zip with the project inside.

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    Re: [RESOLVED] VB6 Physics problem

    Unless a thread falls into a category like a duplicate or offensive or is in violation of our AUP, we don't delete them.

    Instead, I would ask that you post the solution you figured out as it could benefit others.

    Thanks.

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