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Thread: Fast Text Render

  1. #1

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    PowerPoster cicatrix's Avatar
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    Fast Text Render

    I'm developing an application a part of which is basically a WYSIWYG text editor with rich text capabilities (including full justification, text coloring, highlighting, multiple fonts, different sizes, tables)
    I'm reluctant to use RichTextBox for it because I'm aware of its relative slowness while I will need lightning speeds for this on windows XP.
    Therefore my question is -- is there any fast text rendering libs/combonents that I could use? I will consider any suggestion.

  2. #2
    PowerPoster Jenner's Avatar
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    Re: Fast Text Render

    Make your application in WPF, the WPF renderer is far faster than GDI+ which a WinForms application uses.
    My CodeBank Submissions: TETRIS using VB.NET2010 and XNA4.0, Strong Encryption Class, Hardware ID Information Class, Generic .NET Data Provider Class, Lambda Function Example, Lat/Long to UTM Conversion Class, Audio Class using BASS.DLL

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  4. #4
    PowerPoster Jenner's Avatar
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    Re: Fast Text Render

    Depends. It uses DirectX as it's renderer, so how's the graphic's system?
    My CodeBank Submissions: TETRIS using VB.NET2010 and XNA4.0, Strong Encryption Class, Hardware ID Information Class, Generic .NET Data Provider Class, Lambda Function Example, Lat/Long to UTM Conversion Class, Audio Class using BASS.DLL

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  5. #5

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    Re: Fast Text Render

    Quote Originally Posted by Jenner View Post
    Depends. It uses DirectX as it's renderer, so how's the graphic's system?
    Onboard. I don't know the exact configuration but I suspect that you wouldn't want to launch any new 3d shooter on it
    Anyway, is there anything but WPF to consider before I start coding that stuff?
    I could probably resort to c++ and gdi but I'd avoid it if I can.

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