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Apr 27th, 2009, 10:41 PM
#1
Thread Starter
Addicted Member
3D Colision Detection
Hi ,
How can I detect whether two ModelVisual3D's have collided with each other or not?
Thanks
Q
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May 13th, 2009, 04:17 AM
#2
Re: 3D Colision Detection
to be honest I've not played around much with WPFs 3D capabilities (other than making a 3D cube just to see how its done) but it sounds like you are trying to make a game of some sort - if thats the case then I dont really think WPF is the ideal platform for that, you would be better off using the DirectX platform from what I have read. The 3D parts of WPF are meant more for fancy effects/visuals and not really for building your entire program out of.
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May 17th, 2009, 10:01 AM
#3
Frenzied Member
Re: 3D Colision Detection
Generally in any application that requires collision detection the most popular way is to surround your model in a bounding sphere and check if the sphere has "collided" with another sphere.
To be honest I second what Chris is saying and suggest you look up XNA. XNA was build for this sort of jazz. WPF was build with rich applications in mind. There are a lot of people also using an XNA window in a WPF application for things like showing and transforming objects in 3d space.
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