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Mar 11th, 2000, 04:18 PM
#1
Thread Starter
New Member
Which would be faster to use in a simple 2D Tile
Map editor?
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Mar 11th, 2000, 06:45 PM
#2
Hyperactive Member
Use BitBlt, even for just an editor, as it's faster and you can do more stuff with it. Also, you can take code from your game to use for drawing in the editor.
Better still, learn DirectX (it's easy)
buzzwords are the language of fools
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Mar 12th, 2000, 01:14 AM
#3
Addicted Member
DX7
Kenney did you learn DX7 through an internet site or did you buy a book or something? Could you recomend something to me?
Thanks,
Drew
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Mar 12th, 2000, 04:49 AM
#4
Hyperactive Member
I used this site mostly:
http://www.redrival.com/voodoovb/
It has good tutorials on several aspects of DX. I used a few other sites; can't remember them off hand. I also used the DX7 docs, from the MS directx site.
There's not much to Directdraw (well the simpler bits); I'm now starting on D3D - all that maths
buzzwords are the language of fools
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Mar 12th, 2000, 12:05 PM
#5
Thread Starter
New Member
Great thanks for the advice.
I read that DX for VB is quite slow, as it's goes thru
alot of processes(several)...compared to BitBlt and C++.(2)
Thanks anyway, I'll use BitBlt as I already have code
on it.
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Mar 12th, 2000, 08:37 PM
#6
Thread Starter
New Member
Well I used BitBlt in my map editor, and it was a little slower, so I did some research on DX and looked at examples etc.. and have decided to use DX. Can anyone tell me where I can get some good/readable code for DirectX tile editor?
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