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May 6th, 2001, 05:54 PM
#1
Thread Starter
Addicted Member
How do I blit to a devices backbuffer?
BTW, Thanks for all your help
Member of the anti-gay cross-dressing trans-species wolves alliance.
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May 6th, 2001, 06:19 PM
#2
Frenzied Member
Uhh... what do you mean 'a device's backbuffer'? In the absence of any good understanding of what you're asking, I'll try to explain something about backbuffers.
Surfaces, device contexts, and whatever else you are dealing with to store layers of graphics, don't generally have backbuffers built-in. You have to create a backbuffer yourself. If you're using a picturebox as your primary display, then you can use an invisible picturebox as your back buffer, or you can create an offscreen DC and use that. If you're using DDraw, you create a secondary surface and (usually) add it to your primary surface's flipping chain.
So... this is where I don't understand your question...devices don't 'have' back buffers exactly... unless I've misunderstood your question completely.
Harry.
"From one thing, know ten thousand things."
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May 6th, 2001, 07:05 PM
#3
Thread Starter
Addicted Member
Yes
Let me rephrase my question, How do I present a surface to the screen? Lets say I have a surface called Temp, and I want to show the surface on the screen, how do i do that?
Last edited by Cuallito; May 6th, 2001 at 07:08 PM.
BTW, Thanks for all your help
Member of the anti-gay cross-dressing trans-species wolves alliance.
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May 6th, 2001, 07:12 PM
#4
Frenzied Member
What kind of a surface? Do you mean a DirectDraw surface? Please be more specific about your question.
Harry.
"From one thing, know ten thousand things."
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May 6th, 2001, 07:43 PM
#5
Thread Starter
Addicted Member
BTW, Thanks for all your help
Member of the anti-gay cross-dressing trans-species wolves alliance.
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