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Thread: VB6, Making a sport text based game engine

  1. #1

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    VB6, Making a sport text based game engine

    HI people,

    im trying to make a TEXT BASED GAME ENGINE for my football manager game.

    i have a database for all the players attributes

    how would i look at making this game engine


    i know ill have to use the player attributes from the player database to manipulate gameplay.

    Q. will the game play be done in a loop?

    i.e player recieves ball depending on his stats -

    work rate, ball winning, position

    then his disposal of the ball will depend on his level of

    attack, passing, technique, composure.

    then the next player that the ball goes TO or NOT the process will start again.

    then ill gave to factor in how close they are to goal and if they will shoot and if they score.


    anyone done this before pretty intense stuff . Along the way every desposal and goal i want to record it to a database of stats. so when you are looking at the squad or individual player screen you can see the players stats from each previous game.

    what do ya think, hope it makes sense lol.
    thanks guys.
    Last edited by cmccolgan27; Sep 15th, 2008 at 09:43 PM.

  2. #2
    I'm about to be a PowerPoster! Hack's Avatar
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    Re: VB6, Making a sport text based game engine

    Moved to Games programming

  3. #3
    Junior Member MushroomSamba's Avatar
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    Re: VB6, Making a sport text based game engine

    That kinda makes sense, though I know very little about football. (I'm a bit of a badminton fan, to be honest :3)

    Mind giving me an example walk through of what you want the final product to be? That'll help me figure out exactly what we're gunning for.

  4. #4

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    Re: VB6, Making a sport text based game engine

    The text gameplay must be done using loops
    I need to have a timer for each quater

  5. #5

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    Re: VB6, Making a sport text based game engine

    hmmm
    Last edited by cmccolgan27; Oct 2nd, 2008 at 05:54 AM.

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