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Sep 15th, 2008, 09:40 PM
#1
Thread Starter
Junior Member
VB6, Making a sport text based game engine
HI people,
im trying to make a TEXT BASED GAME ENGINE for my football manager game.
i have a database for all the players attributes
how would i look at making this game engine
i know ill have to use the player attributes from the player database to manipulate gameplay.
Q. will the game play be done in a loop?
i.e player recieves ball depending on his stats -
work rate, ball winning, position
then his disposal of the ball will depend on his level of
attack, passing, technique, composure.
then the next player that the ball goes TO or NOT the process will start again.
then ill gave to factor in how close they are to goal and if they will shoot and if they score.
anyone done this before pretty intense stuff . Along the way every desposal and goal i want to record it to a database of stats. so when you are looking at the squad or individual player screen you can see the players stats from each previous game.
what do ya think, hope it makes sense lol.
thanks guys.
Last edited by cmccolgan27; Sep 15th, 2008 at 09:43 PM.
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Sep 16th, 2008, 06:30 AM
#2
Re: VB6, Making a sport text based game engine
Moved to Games programming
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Sep 21st, 2008, 10:35 AM
#3
Junior Member
Re: VB6, Making a sport text based game engine
That kinda makes sense, though I know very little about football. (I'm a bit of a badminton fan, to be honest :3)
Mind giving me an example walk through of what you want the final product to be? That'll help me figure out exactly what we're gunning for.
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Sep 28th, 2008, 12:17 AM
#4
Thread Starter
Junior Member
Re: VB6, Making a sport text based game engine
The text gameplay must be done using loops
I need to have a timer for each quater
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Sep 29th, 2008, 01:42 AM
#5
Thread Starter
Junior Member
Re: VB6, Making a sport text based game engine
Last edited by cmccolgan27; Oct 2nd, 2008 at 05:54 AM.
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