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Aug 5th, 2008, 09:46 AM
#1
Thread Starter
Addicted Member
Draw text on sprite surface - Directx9 & VB 2005
I am working on a simple HUD for an Directx mesh viewer application.
I thought I could create a 2D texture then overlay my text on top of it, but the font drawing methods won't accept a sprite surface (As far as I can tell anyway)
Can anyone provide some advice? Is there a perferred way of doing stuff like this?
Thanks!
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