Hello there, I'm looking to perform a few "simple" winsock functions to recieve some data from a gaming server. There have been people successful doing this in both C++ and using mIRC scripts.
The idea behind it is to check for the server then send udp packet to tell the server your not a player. Then ask for certain information and it will send it back.
The bytes I can send include:
U8 = unsigned byte
U16 = unsigned 16-bit integer
U32 = unsigned 32-bit integer
STRING = U8 length U8[length] chars
STRING = U8 length Huffman-encoded chars
LONGSTRING = U16 length U8[length] chars
Master Server Game Types Request
U8 type = 2
U8 flags = 0
U32 query instance id (client-side id used to match responses to queries)
The Master Server should return a...
Master Server Game Types Response
U8 type = 4
U8 flags
U32 query instance id
U32 game type count
STRING[game type count] game types
U32 mission type count
STRING[mission type count] mission types
If you can help me out please reply............. thanks


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