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Thread: [RESOLVED] Writing Plug-In Capability

  1. #1

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    Hyperactive Member Fedhax's Avatar
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    Resolved [RESOLVED] Writing Plug-In Capability

    I'm interested in adding some kind of plug-in/extensions capability into an application I'm writing similar to Firefox or VSS's IDE, but I'm not exactly sure what terminology I should be using or how it is suppose to work. Is it even doable in VB?

    I figured that your application has some kind of exposed interface that outside/3rd party developers use to add functionality to an existing program, but I'm looking for a nudge, snippet, or tutorial to help me get over the hump and get started. Advice or suggestions?

  2. #2
    I'm about to be a PowerPoster! Hack's Avatar
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    Re: Writing Plug-In Capability

    What kind of plug-ins/extensions would you like to add?

    You probably could do this in VB6 although I suspect that might be a better platform to use (depending on what you want to do.)

  3. #3
    "Digital Revolution"
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    Re: Writing Plug-In Capability

    It's very possible, and also pretty easy depending on what exactly it is you're doing.

    Take a look at this:
    http://www.pscode.com/vb/scripts/Sho...46245&lngWId=1

  4. #4

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    Hyperactive Member Fedhax's Avatar
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    Re: Writing Plug-In Capability

    Quote Originally Posted by Hack
    What kind of plug-ins/extensions would you like to add?

    You probably could do this in VB6 although I suspect that might be a better platform to use (depending on what you want to do.)
    I'm currently developing a prototype game using VB6, and I wanted to have some of the decision-making aspects of the game in a separate area so that I could remove and replace AI stuff. I would also want my player base to be able to design their own AI replacement--if they choose and most won't. I was focusing on the AI/decision making process as a starting point and then look into other aspects of the game that could be external for enhancement and replacement.

    Since I've never done it before--but have used software that has--I figured that I would experiment with it.

  5. #5

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    Hyperactive Member Fedhax's Avatar
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    Re: Writing Plug-In Capability

    *24 hr bump*

    Is that all I need to know?

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    Re: Writing Plug-In Capability

    *24 hr bump*

    Last *bump* : waiting on a response from Hack if anything

  7. #7
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    Re: Writing Plug-In Capability

    Did you read the link I posted? That's how I learned to add plug-in support for my apps.

  8. #8

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    Hyperactive Member Fedhax's Avatar
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    Re: Writing Plug-In Capability

    Quote Originally Posted by DigiRev
    Did you read the link I posted? That's how I learned to add plug-in support for my apps.
    Yes, I've reviewed Bobo's program. I think I understand how it works, and I know that I'll just have to tinker with it and try to recreate it from scratch to see if I firmly understand it. Another trek of Perspiration is forthcoming.

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